Monsters
Drops: Ectoplasm(4)
Drops (Equip): Iron /Gold Weapons. 1/4 Chance of Armored Zombie dropping equivalent.
Spawn: Graveyard, Labyrinth
Description: Collision-Attack Mob. Hostile. Awaken upon approach.
Mimic
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Health
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Armor
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Strength
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Speed
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20
|
6
|
3/4/6
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0.5
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Drops: Ectoplasm(4)
Description: Stays Idle Until attacked or right-clicked, then springs into attack mode. Generated on certain structures.
Centipede
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Health
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Armor
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Strength
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Speed
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30
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2
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4/5/6
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0.3
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Vanilla Biomes: Plains, ExtremeHills, Forest + Hills, Taiga, Swampland
Extra-Biomes: Birch Forest, Forested Hills, Forested Island, Green Hills, Redwood Forest, Lush Redwoods, Temperate Rainforest, Woodlands
Description: Collision-Attack Mob. Spawns only at night. Peaceful during day, hostile at night.
Drops: Scale(10), Scrap Meat(10), Poison Droplet(4), Small Heart(4)
Vanilla Biomes: Desert + Hills
Extra-Biomes: N/A
Drops: Scale(10), Scrap Meat(10), Poison Droplet(4), Small Heart(4)
Vanilla Biomes: Desert + Hills
Extra-Biomes: N/A
Description: Ranged-Attack Mob. Attack will Poison and Slow on collide, can be deflected. Spawns only at night. Peaceful during day, hostile at night.
Drops: String
Spawn: Pharoah (Boss Fight), Pyramid
Vanilla Biomes: Desert + Hills
Extra-Biomes: N/ADescription: Collision-Attack Mob. Spawns only at night. Peaceful during day, hostile at night.
Drops: Scrap Meat(10), Small Heart(4)
Vanilla Biomes: Desert + Hills
Extra-Biomes: Mountainous DesertDescription: Collision-Attack Mob. Spawns only at night. Passive until approached.
Drops: RawChicken(10), Talon(4), Feather(8), Small Heart(4)
Vanilla Biomes: Desert + Hills
Extra-Biomes: Mountainous DesertDescription: Collision-Attack Mob. Flying Mob. When near a player, will circle above their head. When players health is low relative to the number of circling vultures they will attack.
Spawn: See Image Below. Place Torches in ankh formation. Then Place Jasper Block: (note that Jasper block can be crafted or found in dungeon chests). Summoning ritual will then begin. Breaking the block at this point will stop the ritual, though sound will still play.
Description: Boss fight has three phases. Initial phase Pharoah will summon allies and collide-attack player. Phase 2 pharoah will attemp to call fireballs down upon player. The final phase includes both at a higher rate.
Spawn: Pharoah (Boss Fight), Pyramid
Vanilla Biomes: Desert + Hills
Extra-Biomes: N/ADescription: Collision-Attack Mob. Spawns only at night. Peaceful during day, hostile at night.
Sandworm
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Health
|
Armor
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Strength
|
Speed
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20
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0
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3/4/6
|
0.22
|
Vanilla Biomes: Desert + Hills
Extra-Biomes: Mountainous DesertDescription: Collision-Attack Mob. Spawns only at night. Passive until approached.
Vanilla Biomes: Desert + Hills
Extra-Biomes: Mountainous DesertDescription: Collision-Attack Mob. Flying Mob. When near a player, will circle above their head. When players health is low relative to the number of circling vultures they will attack.
Bosses
Description: Boss fight has three phases. Initial phase Pharoah will summon allies and collide-attack player. Phase 2 pharoah will attemp to call fireballs down upon player. The final phase includes both at a higher rate.
Abilities:
- Collistion Attack: Deals damage on collision with player
- Fireball: Calls fireball down on players head
- Raise Allys: Summons Mummy from Sand.
- Teleport: May teleport to nearby location when damaged.
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