Generic Update: Extra Biomes Support, Separate Package For Mobs



Good news for people who just wanted the mobs, I've managed to seperate out all the different pieces of the mod into 4 packages: Core, Blocks, Mobs, and World. The latter 3 all require the 'core' package, but are otherwise independent. If Features overlap, they will only operate if all required packages are loaded. i.e. Oasis spawn requrires Palm Tree Block Blocks, so It'll only generate Oasis if the Block Package is loaded. The Blocks package will, obviously, contain all Blocks, Items and Armor and the Mobs package will contain all the mobs. The World Package will contain all structures (i.e. Oasis), surface generation(i.e. Night loom Gen), and mechanics(Exhaustion, Freezing).

I've figured out how to add Extra Biome Mob spawns. It'll automatically add mob spawns to the appropriate biomes if you have the Extra Biomes installed and the Mob Package.

Extra Biome Mob Spawning Breakdown:
Armadillo
-Mountain Desert
-Savanna
-Mountain Ridgee

SandWorm
-Mountain Desert

Lizard
-Savanna
-Mountain Desert

Vulture
-Savvana
-Mountain Desert
-Wasteland
-Mountain Ridge

TreeEnt
-Alpine
-Mountain Taiga
-Snow Forest
-Snow Rain Forest

Mammoth
-Tundra
-Ice Wasteland
-Glacier

Fox
-Alpine
-Autumn Woods
-Birch Forest
-Forested Island
-Forested Hills
-Green Hills
-Mountain Taiga
-Pine Forest
-Rain Forest
-Redwood Forest
-Redwood Lush
-Snow Forest
-Snow Rain Forest
-Temporate Rain Forest
-Woodlands

Boar
-Alpine
-Mountain Taiga
-Snow Rain Forest


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