Showing posts with label OfficialDocsMobs. Show all posts
Showing posts with label OfficialDocsMobs. Show all posts

Project Zulu Monsters


Monsters


HauntedArmor
Health
Armor
Strength
Speed
25
Gold / Iron Suit
Gold / Iron 
0.25

Drops: Ectoplasm(4)
Drops (Equip): Iron /Gold Weapons. 1/4 Chance of Armored Zombie dropping equivalent.
Spawn: Graveyard, Labyrinth
Description: Collision-Attack Mob. Hostile. Awaken upon approach.



Minotaur
Health
Armor
Strength
Speed
30
6
3/4/6 
0.5
Drops: Fur Pelt(8), Large Heart(4), Ectoplasm(4)
Spawn: Labyrinth
Description: Collision-Attack Mob. Hostile. Periodically will charge which increases its speed.



Mimic
Health
Armor
Strength
Speed
20
6
3/4/6 
0.5
Spawn: Pyramid, Labyrinth
Drops: Ectoplasm(4)
Description: Stays Idle Until attacked or right-clicked, then springs into attack mode. Generated on certain structures.


Centipede
Health
Armor
Strength
Speed
30
2
4/5/6
0.3
Drops: Scrap Meat(15), Antennae(2)
Vanilla Biomes: Plains, ExtremeHills, Forest + Hills, Taiga, Swampland
Extra-Biomes: Birch Forest, Forested Hills, Forested Island, Green Hills, Redwood Forest, Lush Redwoods, Temperate Rainforest, Woodlands
Description: Collision-Attack Mob. Spawns only at night. Peaceful during day, hostile at night.


Lizard
Health
Armor
Strength
Speed
20
3
Poison(4s)+Slow(10s)
0.3


Drops: Scale(10), Scrap Meat(10), Poison Droplet(4), Small Heart(4)
Vanilla Biomes: Desert + Hills
Extra-Biomes: N/A
Description: Ranged-Attack Mob. Attack will Poison and Slow on collide, can be deflected. Spawns only at night. Peaceful during day, hostile at night.



Mummy
Health
Armor
Strength
Speed
16
0
2
0.3
Drops: String
Spawn: Pharoah (Boss Fight), Pyramid
Vanilla Biomes: Desert + Hills
Extra-Biomes: N/ADescription: Collision-Attack Mob. Spawns only at night. Peaceful during day, hostile at night.



Sandworm
Health
Armor
Strength
Speed
20
0
3/4/6
0.22

Drops: Scrap Meat(10), Small Heart(4)
Vanilla Biomes: Desert + Hills
Extra-Biomes: Mountainous DesertDescription: Collision-Attack Mob. Spawns only at night. Passive until approached.



Vulture
Health
Armor
Strength
Speed
14
0
3/4/6
0.22
Drops: RawChicken(10), Talon(4), Feather(8), Small Heart(4)
Vanilla Biomes: Desert + Hills
Extra-Biomes: Mountainous DesertDescription: Collision-Attack Mob. Flying Mob. When near a player, will circle above their head. When players health is low relative to the number of circling vultures they will attack.


Bosses



Pharoah
Health
Armor
Strength
Speed
200
4-8
2
0.35
Drops: Jasper Block, Iron Ingots, Rare: Ankh

Spawn: See Image Below. Place Torches in ankh formation. Then Place Jasper Block: (note that Jasper block can be crafted or found in dungeon chests). Summoning ritual will then begin. Breaking the block at this point will stop the ritual, though sound will still play.
Description: Boss fight has three phases. Initial phase Pharoah will summon allies and collide-attack player. Phase 2 pharoah will attemp to call fireballs down upon player. The final phase includes both at a higher rate.
Abilities:
  • Collistion Attack: Deals damage on collision with player
  • Fireball: Calls fireball down on players head
  • Raise Allys: Summons Mummy from Sand. 
  • Teleport: May teleport to nearby location when damaged.




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Project Zulu Creatures

Rideable



Horse
Health
Armor
Strength
Speed
12
4
3/4/5
0.5
Drops: Scrap Meat(10), Beef(10), Large Heart(4)
Breeding: Red Apple, Carrots
Vanilla Biomse: Plains, Forest + Hills
Extra-Biomse: Autumn Woods, Birch Forest, Forested Hills, Forested Island, Green Hills, Redwood Forest, Lush Redwoods, Temperate Rainforest, Woodlands
Description: Collision-Attack Mob. Passive. Right-Click with saddle to make mountable.

Controls: When mounted, the horse will move/turn toward the direction of the player when they have a stick in their hand. If they have no item, they will stop. If the player has an item in their hand (i.e. a bow) the horse will continue to move in whatever direction it was moving while the player is free to turn and, for example, shoot a bow at targets behind them.

Animals


Armadillo
Health
Armor
Strength
Speed
12
4
3/4/6
0.3 (x2)
Drops: Scale(10), Scrap Meat(10), Small Heart(4), Head (R)
Breeding: Spider Eye
Vanilla Biomes: Desert + Hills
Extra-Biomes: Mountainous Desert, Savanna, Mountain Ridge
Descripion: Collision-Attack Mob. Periodically will charge which increases its speed. Takes Cover when targeted with a bow. Restores 1 health every 10 seconds during daytime.



Alligator
Health
Armor
Strength
Speed
15
2
3/4/6
0.5 (x2)

Drops: Beef(10), Scrap Meat(10), Scale(10), Gills(4), Large Heart(4), Head (R)
Breeding: Scale, Scrap Meat, Head (Rare)
Vanilla Biomes: Swampland, River
Extra-Biomes: Green Swamplands, Marsh
Description: Collision-Attack Mob. Becomes hostile upon contact with water. Movement speed increases while swimming.



Beaver
Health
Armor
Strength
Speed
10
0
2/3/5
0.5

Drops: Scrap Meat(10), Fur Pelt(8), Small Heart(4), Black Lichen(4)
Breeding: Scale, Scrap Meat, Head (Rare)
Vanilla Biomes: Taiga + Hills, Forest + Hills
Extra-Biomes: Autumn Woods, Birch Forest, Forested Hills, Forested Island, Green Hills, Redwood Forest, Lush Redwoods, Temperate Rainforest, Woodlands
Description: Collision-Attack Mob. Passive unless attacked.



BlackBear
Health
Armor
Strength
Speed
15
2
2/3/5
0.5
Drops: Fur Pelt(8), Scrap Meat(10), Beef Raw(10), Small Heart(4), Black Lichen(4), Head (R)
Breeding: Raw or Cooked Fish
Vanilla Biomes: Taiga + Hills, Forest + Hills
Extra-Biomes: Autumn Woods, Birch Forest, Forested Hills, Forested Island, Green Hills, Redwood Forest, Lush Redwoods, Temperate Rainforest, Woodlands
Description: Collision-Attack Mob. Passive unless attacked.



BrownBear
Health
Armor
Strength
Speed
20
4
2/3/5
0.5
Drops: Fur Pelt(8), Scrap Meat(10), Beef Raw(10), Large Heart(4), Black Lichen(4), Head (R)
Breeding: Raw or Cooked Fish
Vanilla Biomes: Ice Plains + Mountains, Forest + Hills
Extra-Biomes: Autumn Woods, Birch Forest, Forested Hills, Forested Island, Green Hills, Redwood Forest, Lush Redwoods, Temperate Rainforest, Woodlands
Description: Collision-Attack Mob. Passive unless attacked.



PolarBear
Health
Armor
Strength
Speed
25
6
2/3/5
0.5
Drops: Fur Pelt(8), Scrap Meat(10), Beef Raw(10), Large Heart(4), Black Lichen(4), Head (Rare)
Breeding: Raw or Cooked Fish
Vanilla Biomes: Ice Plains
Extra-Biomes: Glacier, Ice Wasteland
Description: Collision-Attack Mob. Passive unless attacked.



Boar
Health
Armor
Strength
Speed
15
1
3/4/6
0.5
Drops: Scrap Meat(10), Beef(2), Fur Pelt(10), Small Heart(4), Black Lichen(4), Head (Rare)
Breeding: Red Apple
Vanilla Biomes: Taiga + Hills
Extra-Biomes: Alpine, Mountain Taiga, Snowy Rainforest
Description: Collision-Attack Mob. Passive unless attacked.





Eagle
Health
Armor
Strength
Speed
20
0
3/4/6
0.3
Drops: Raw Chicken(10), Feather(8), Talon(4), Small Heart(4)
Breeding: N/A
Vanilla Biomes: Extreme Hills + Edge
Extra-Biomes: N/A
Description: Collision-Attack Mob. Passive unless attacked.



Elephant
Health
Armor
Strength
Speed
30
6
6/8/9
0.5


Drops: Beef(10), Meat Scraps(10), Tusk(4), Large Heart(4), Head (Rare)
Breeding: Leaves
Vanilla Biomes: Plains
Extra-Biomes: Savanna
Description: Collision-Attack Mob. Passive unless attacked. Reduced knock back.


Finch
Health
Armor
Strength
Speed
8
0
N/A
0.3
Species: Red, Blue,Green
Drops: Feather(4), Head (Rare)
Breeding: N/A
Vanilla Biomes: Plains
Extra-Biomes: Autumn Woods, Birch Forest, Forested Hills, Forested Island, Green Hills, Redwood Forest, Lush Redwoods, Temperate Rainforest, Woodlands
Description: Flying Mob. Passive.



Fox
Health
Armor
Strength
Speed
10
2
3/4/6
0.5

Drops: ScrapMeat(15), Beef(5), Fur Pelt(10), Small Heart(4)
Breeding: Eggs
Taming: Eggs
Vanilla Biomes: Taiga + Hills, Forest + Hills
Extra-Biomes: Autumn Woods, Birch Forest, Forested Hills, Forested Island, Green Hills, Redwood Forest, Lush Redwoods, Temperate Rainforest, Woodlands
Description:  Passive. Flees when attacked.

Frog
Health
Armor
Strength
Speed
10
0
N/A
0.5

Drops: ScrapMeat(10), Gills(4), Frog Legs(4)
Breeding: Spider Eye
Vanilla Biomes: Swampland
Extra-Biomes: Green Swamps, Marsh
Description:  Passive. Flees when attacked. Hops.


Giraffe
Health
Armor
Strength
Speed
20
3
5/6/7
0.5



Drops:Scrap Meat(10), Beef(10), Large Heart(4), Black Lichen(4), Head (Rare)
Breeding: Tall Grass
Vanilla Biomes: Plains
Extra-Biomes: Savanna
Description:  Collision-Attack Mob. Hostile when attacked.




Hornbill
Health
Armor
Strength
Speed
20
0
N/A
0.3
Drops: Raw Chicken(10), Feather(8), Talon(4), Small Heart(4)
Breeding: N/A
Vanilla Biomes: Jungle + Hills
Extra-Biomes: Mini + Extreme Jungle
Description: Flying Mob. Hostile when attacked.



Gorilla
Health
Armor
Strength
Speed
20
3
5/6/7
0.5
Drops: Fur Pelt(8), Scrap Meat(10), Beef(10), Large Heart(4), Head (Rare)
Breeding: Spider Eye, Tall Grass
Vanilla Biomes: Jungle + Hills
Extra-Biomes: Mini + Extreme Jungle
Description: Collision-Attack Mob. Hostile when attacked.



Mammoth
Health
Armor
Strength
Speed
30
6
6/8/9
0.5
Drops: BeefRaw(15), Fur Pelt(10), Scrap Meat(10), Tusk(4), Large Heart(4), Head (Rare)
Breeding: Leaves
Vanilla Biomes: Ice Plains
Extra-Biomes: Tundra, Ice Wasteland, Glacier
Description: Collision-Attack Mob. Hostile when attacked.



Ostrich
Health
Armor
Strength
Speed
15
2
3/4/6
1.0
Drops: Scrap Meat(10), Beef(10), Feather(8), Small heart(4), Talon(4), Head (Rare)
Breeding: Seed
Vanilla Biomes: Desert, Plains
Extra-Biomes: Savanna
Description: Collision-Attack Mob. Hostile when attacked. Calls Allies.




Pelican
Health
Armor
Strength
Speed
20
0
3/4/6
0.3


Drops: Raw Chicken(10), Feather(8), Talon(4), Large Heart(4)
Breeding: N/A
Vanilla Biomes: River, Beach
Extra-Biomes: N/A
Description: Land-Flying Mob. Hostile when attacked.



Rabbit

Health
Armor
Strength
Speed
10
0
-/-/-
0.3
Drops: Scrap Meat(10), Rabbits Foot(4), Small Heart(4), Head (Rare)
Breeding: Red Apple, Carrot
Vanilla Biomes: Plains, Forest, Forest Hills
Extra-Biomes: Autumn Woods, Birch Forest, Forested Hills, Forested Island, Green Hills, Redwood Hills, Lush Redwoods, Redwood Forests, Lush Redwoods, Redwood Forests, Temperate Rain forests, Woodlands
Description: Passive Mob.



Penguin
Health
Armor
Strength
Speed
15
2
3/4/6
0.5
Drops: Scrap Meat(10), Feather(8), Small Heart(4), Head (Rare)
Breeding: Raw or Cooked Fish
Vanilla Biomes: Ice Plains
Extra-Biomes: Ice Wasteland, Glacier
Description: Collision-Attack Mob. Passive Unless attacked.



Rhino
Health
Armor
Strength
Speed
20
0
3/4/6
0.5
Drops:  Beef Raw(10), Scrap Meat(10), Tusk(8), Large Heart(4), Head (Rare)
Breeding: Tall Grass
Vanilla Biomes: Desert
Extra-Biomes: Savanna
Description: Collision-Attack Mob. Passive Unless attacked. Calls Allies.


Tree Ent
Health
Armor
Strength
Speed
30
6
3/4/6
0.5
Drops: Wood(15), Bark(4), Black Lichen(4), Head (Rare)
Breeding: N/A
Vanilla Biomes: Taiga + Hills
Extra-Biomes: Alpine, Mountain Taiga, Snow Forest, Snowy Rainforest
Description: Collision-Attack Mob. Hostile when attacked or if nearby tree is attacked.
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