Download here. Minor Changes. Finished rewriting a few more mobs: Finch, Mammoth, and Pelican. Additionally, structures can now be configured on a per Biome basis in an identical fashion to mobs through an addition config (titled: ProjectZuluStructureBiomeConfig.cfg).
PZv0.6.0 is identical to v0.5.5 with the exception that it is for MC 1.4.6
Changelog 0.5.5 / 0.6.0
+ Exposed additional Structure Gen Controls:
+--...
Project Zulu v0.5.4 Released
Download here. A massive rewrite of the AI system and related declarations. Almost all mobs were rewritten with few exceptions. The few that have not been rewritten should be limited to a few hostile mobs: Sandworm, Minotaur, haunted armor, treeent, and cenitpede.
Note that the Mob Controls have been altered to take advantage of sub categories and a number of additional parameters have been exposed. The tracking range...
Project Zulu v0.5.3 Released

Download here. The biggest feature is the addition of the Centipede, a serpent like mob. Unlike the Sandworm, every piece of the Centipede is attackand will follow the head's path, allowing it to circle objects. This will be the base of all future Serpent-style mobs.
Centipede
Health / Armour: 30 / 2
Attack Strength: 4 / 5...
Project Zulu v0.5.2 for MC 1.4.5 Released

Download here. Mostly fixes and tweaks. Major change is the config. Blocks are now toggleable, just set the blockID to 0 in the config. Default IDs assigned have changed, Blocks start at 1200, Items start at 9000.
The Config itself has changed. Backup your world and save the config. You'll need to manually transfer over the block/item...
Project Zulu v0.4.5 for MC 1.4.2 Released

The next update is upon some of us. This is the update for users 'stuck' on 1.4.2, I'll be porting the 1.4.4/1.4.5 version tommorow. In the future, 1.4.5 will be my primary development version. I will continue supporting 1.4.2 based on demand.
You can find it over here.
Big Features:
Minotaur
Health / Armour: 30 /...
Project Zulu now on MC 1.4.4
Not much to say. Official support for 1.4.4 is added with PZv0.5.0.
By request, for the next few weeks / versions support will continue for 1.4.2.
Mods Updated: Project Zulu, Armor Bar, Buff Bar, Snow M...
Project Zulu v0.4.4 Released

Project Zulu has now graduated to v 0.4.4, you can find it over here.
Changlog:
+Added Mob: Horse
+Added Mechanic: Riding. No item means stop. Stick acts like carrot on stick to pigs. Holding any other item will cause mount to continue moving in previous direction.
+Added Mob: Eagle
+Added Mob: Rhinoceros Hornbill
+Added Mob: Pelican
+Crocodiles...
Project Zulu v0.4.3 Released

Project Zulu has now graduated to v 0.4.3, you can find it over here.
New additions!
Mob Heads
Ever wanted to decorate your cabin and show off what a badass hunter you are? Now you can. Mob heads drop as a rare drop from their respective animals. They function near identical to vanilla skulls: placeable on top and side of blocks...
Project Zulu v0.3.5 Released

Project Zulu has now graduated to v 0.3.5, you can find it over here.
New additions!
Campfire!
Campfires can be placed on the ground. Emit light level 15. Once crafted, clicking on a unlit camp fire with coal will cause it to ignite. Similarly, clicking on a lit camp fire with water will cause the fire to go...
Labels:
Blocks,
Minecraft,
Project Zulu,
Release
Project Zulu v0.3.3 Released

Project Zulu has now graduated to v 0.3.3, you can find it over here.
First, Spikes. 3 Tusks form 1 Spike. Tusks drop from Mammoths, Rhinos, and Boars. Spikes can be placed on most blocks and will auto adjust orientation and style if placed on the side or bottom of blocks. When placed on wooden and nether fences they form...
Labels:
Blocks,
Minecraft,
Project Zulu,
Release
Progress Update: Spikes Unveiled
I've decided what the tusks are going to be used for: Spikes. They can be placed the top,bottom, or side of most blocks, including pistons. Even cooler is when they are placed on fences. When placed on wooden and nether fences they form small pikes that give the look of a palisade. On Iron Fences, due to their continuous surface, the spikes form a continuous strip in what reminds me of police spike strips.
At the moment...
Labels:
Blocks,
Minecraft,
Progress Report,
Project Zulu
Project Zulu v0.3.2 Released.

Project Zulu has now graduated to v 0.3.2, you can find it over here.
First, I've updated the forge config files with the new forge config commands (the old ones were depreciated). This means you are now required to use the more recent builds of forge (build 305+ if I'm not mistaken).
Second, this mod is now compatible with the updated...
Project Zulu v0.3.1 Released

Project Zulu has now graduated to v 0.3.1, you can find it over here.
This update is pretty much just several new mobs: Crocodile, Beaver, Frogs, Penguins, and Bears (Black, brown, and polar). I also fixed the bug that caused the Night bloom to stay open after the first night. Enjoy!
...
Labels:
Minecraft,
Project Zulu,
Release
Project Zulu v0.3.0 Released

Project Zulu has now graduated to v 0.3.0, you can find it over here.
This update took a little longer than expected. This was due to me switching focus midway through its creation form creating some mob creatures to creating a bad-ass pyramid. It spawns in Deserts (not desert hills).
I've also added ExtraBiome support:...
Labels:
Minecraft,
Project Zulu,
Release,
Structure
First Wonder: Pyramid Dungeon

Last couple days I've been buckling down and working on that pyramid wonder I promised to make a while ago. It's 25 blocks tall and has 4 'layers' which each consist of a randomly generated maze (so each time should be a unique experience). The structure naturally comes with plenty of dungeon chests (along with some sneaky mimics) and plenty...
Labels:
Desert,
Minecraft,
Progress Report,
Project Zulu,
Structure,
Wonder
Generic Update: Extra Biomes Support, Separate Package For Mobs
Good news for people who just wanted the mobs, I've managed to seperate out all the different pieces of the mod into 4 packages: Core, Blocks, Mobs, and World. The latter 3 all require the 'core' package, but are otherwise independent. If Features overlap, they will only operate if all required packages are loaded. i.e. Oasis spawn requrires Palm Tree Block Blocks, so It'll only generate Oasis if the Block Package is loaded....
Labels:
Minecraft,
Progress Report,
Project Zulu
Armor Bar Mod v0.3.0

Armor Bar Mod
Download: See Download Page
A ton of ways to customize each displayed item were added via the config. It can show a graphical bar or a counter to represent amount or durability of the tracked item.
It now also displays the number of arrows in the players inventory and up to 3 additional items (turned off by default,...
Labels:
Armor Bar Mod,
Minecraft,
Release
Snow Mod v0.3.0 Released
Snow Mod v0.3.0 released, See Download Page to get it now.
This mod adds a custom snow block that, when snowing, will grow. On new World/chunk generation it replaces all vanilla snow with the exception of on leaves and wood with the new snow.
Warning: This mod is resource intensive. There are config options to control height of snow and update/growth rate. The only way to remove the snow is with a program...
Project Zulu v0.2.8 Released

Project Zulu has now graduated to v 0.2.8, you can find it over here.
A lot of under the hood changes in this update. TreeEnt and Mammoth AI have been redone. These changes will form the template of future Mob AI's I employ. A lot of changes were done to the vulture entity as well in hopes of eliminating the invisible vulture problem....
Labels:
Minecraft,
Project Zulu,
Release
Elephant Stampeded and More Models

Lots of things being worked on since the last update. Possibly to many things at once. While I was working on models yesterday I got a little carried away. Note they are various stages of completion and are demonstrated from techne where I can't rotate pieces.
For the mimic chest I'm going with a FF style where...
Labels:
Minecraft,
Progress Report,
Project Zulu
Project Zulu v0.2.7 Released

Project Zulu version 0.2.7 has been released, you can download it here.
Major Additions
Mammoth
Health: 30
Armor: 6
Collision-Attack mob. Passive.
Fur Armor
Crafted using fur which drops from Mammoths. Increases speed when worn in a snow enabled Biome by 5% per piece. Also, walking on snow reduces movement speed by 10%. When it...
Generic Update: Desert Gen Tweaks

Went and did a bunch of changes to the desert that I've been putting off. I think I solved the invisible cactus problem. But I've always had trouble finding them. Made armadillos passive. They act like zombie pigmen, aggro all nearby armadillos if damaged.
Went and added additional checks to SoundEvent which hopefully will prevent future...
Labels:
Minecraft,
Progress Report,
Project Zulu
Project Zulu Monsters

Monsters
HauntedArmor
Health
Armor
Strength
Speed
25
Gold / Iron Suit
Gold / Iron
0.25
Drops: Ectoplasm(4)
Drops (Equip): Iron /Gold Weapons. 1/4 Chance of Armored Zombie dropping equivalent.
Spawn: Graveyard, Labyrinth
Description: Collision-Attack Mob. Hostile. Awaken upon approach.
Minotaur
Health
Armor
Strength
Speed
30
6
3/4/6
0.5
Drops:...
Labels:
Monsters,
OfficialDocs,
OfficialDocsMobs
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