The Config itself has changed. Backup your world and save the config. You'll need to manually transfer over the block/item ids to the appropriate blocks/items. If you load up your world without changing the IDs any blocks/items in the world will be erased.
New Mob:
Haunted Armor
Attack Strength: Based on Iron/Gold Sword
Move Speed: 0.25 / 0.5
Breeding Item: N/A
Drops: Iron /Gold Weapons. 1/4 Chance of Armored Zombie dropping equivalent.
Description: Hostile. Collision-Attack Mob.
Only Spawns in Labyrinth and Cemetary Structure .
Detailed Change log for 0.5.2
Make backup of world before upgrading. Config has changed, if Config values are wrong those blocks will be set to Air.
Major Changes:
+ Config names and default values have been changed. Blocks >~1200 / Items >~9000.
+ Blocks are Now Disableable. To disable set the blockID in the config to 0.
+ Using recently added Vanilla OreDictionary recipies for wood. Let me know if anything is missing.
+ Haunted armor mob added
+ Haunted Armor will now spawn in Cemetary and Labyrinth Structures
+ Added Item to Place Various Structures to creative inventory. Will place structure upon released-right click.
+ Fur Pelt can be crafted into Leather + Raw Fiber (New Item)
+ 4 Raw Fiber (Shapeless) can be crafted into 1 String
Minor Changes:
+ Fixed Creeper Blossom being invisible when exploding
+ Reduced call for help distance
+ All Blocks have been added to a Custom Creative Tab
+ Cemetary / Labyrinth palcement has been improved
-Check changed from Cross to X
-Upperlimit on terrain deviation was added
+ Cemetary will not generate in deserts. In other biomes locations it will not replace snow, trees, and leaves.
+ Chest texture will now look like chest in current texture pack
+ Mimic will no longer drop fur
+ Minotaur will now drop 7 exp on death
+ Sandworm will now only spawn at night
+ Vultures will now lose aggro when they lose LOS
+ Vultures will now only attack a player with less than 15 health, irrelevant to how many vultures are nearby
+ Frogs are now always passive and will never attack.
+ Fixed Sword Coconut Bug: Swords will now be damaged, and damaged swords can be used.
+ Tombstones will only be editable (after initial placement) if a pickaxe is in hand
+ When Riding horses into water, they will now swim instead of sinking.
This comment has been removed by the author.
ReplyDeleteHorn bills are mass spawning in droves, or should I say flocks.
DeleteBe advised I scanned config and saw max in radius is 12.. Im seeing 50+ flocks. And Rhino Horn Bill isn't listed to config.
CMD window is showing me the quick spam of it putting in hornbills.
Is there a mod I have overriding your coding or is it because I don't see them in the config it doesn't have a cap?
(sorry for originals deletion, showed I had double posted, it lied)
You are right I forgot to add it to the Config. I'll upload a fix, likely titled 0.5.2b here in a little while.
DeleteNote that as a creature that despawns the check will occur a lot. Same as finch. Usually a have a secondary spawn rate adds a additional chance for the mob to not spawn (as the minecraft vanilla rate at the minimum is still too much for flying mobs it seems.)
As a side note. I think I've fixed that double posting issue.
Oh, the maxInRadius is depreciated at this point. I believe the check was causing other issues. The issue was I needed to limit the spawning of animals that didn't despawn, they were swtiched to vanilla animal spawn rates.