Project Zulu v0.5.3 Released

Download here. The biggest feature is the addition of the Centipede, a serpent like mob. Unlike the Sandworm, every piece of the Centipede is attackand will follow the head's path, allowing it to circle objects. This will be the base of all future Serpent-style mobs.


Health / Armour: 30 / 2
Attack Strength: 4 / 5 / 6
Move Speed: 0.3 / 0.65 (x2)
Breeding Item: N/A

Drops: Meat Scraps
Description: Hostile. Collision-Attack Mob. Peaceful during day, hostile at night.
Spawns only at night.
Vanilla Spawns: Plains, ExtremeHills, Forest + Hills, Taiga, Swampland
ExtrabiomesXL: Birch Forest, Forested Hills, Forested Island, Green Hills, Redwood Forest, Lush Redwoods, Temperate Rainforest, Woodlands

Universal Flower Pot

The Universal Flower Pot is a Container Block styled after the vanilla entity. A single item can be placed in the pot and rendered. By default, this block replaces the vanilla flower pot. There is an option to disable that functionality in the configuration file. It currently cannot render blocks that have a custom render and Coloured blocks such as grass appear colourless. Blocks that use a tile entity will be rendered in their Item form. 

Detailed Changelog 5.3
Major Features:
+ Centipede Mob, Health 30/2,  0.3/0.65(x2), Hostile at night
+ Universal Flower Pot, replaces default Flower Pot. Max stack size of 1. Config option to not replace default, can then be crafted by placing default into Crafting Grid.

Minor Additions:
+ Added Random Horse Spawn with serpeate Config Controls.
+ Distance Check for Structures, note that this adds a spacing between locations where structure spawning locations are possible. Spawn chances should be adjusted accordingly
+ Horses can now be manually triggered to jump by pressing the space key

+ Mummy is now Considered Undead, not a Spider
+ Added Haunted Armor Spawn Control to Config
+ Fixed a bug where Spike were not being placed with the appropriate MetaData
+ Minotaur and Haunted Armour now have appropriately colored spawn eggs.
+ Tweaked shouldAttackForFavorite for applicable Entities
- Doubled Time on average it should take for Creature to become hositle if holding favorite 
- Will only trigger if not inLoveMode
+ Creatures that are now fed their favorite food will enter love mode and lose anger instead of one then the other. Note that anger loss can now only be triggered if love cooldown is not triggered.

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