Project Zulu v0.5.4 Released


Download here. A massive rewrite of the AI system and related declarations. Almost all mobs were rewritten with few exceptions. The few that have not been rewritten should be limited to a few hostile mobs: Sandworm, Minotaur, haunted armor, treeent, and cenitpede.

Note that the Mob Controls have been altered to take advantage of sub categories and a number of additional parameters have been exposed. The tracking range and updateFrequency of mobs were reduced to 80 form 128  and 3 to 1 to be in line with vanilla creatures. In my testing the reduced update Frequency caused no ill effects, if you experience jittering increasing the update frequency should resolve it.


Changelog 0.5.4
Major Features:
+ Taming has been added. Limited to Fox for this update to make sure it works and get feedback. If tamed, Mobs can be re-named by right-clicking with paper.
+--If Tamed, a nameplate Nameplate will appear above the mobs head containing name, health, and state.
+--- Nameplate Scale (size) and Opacity can be changed from the Config.
+--Righ clicking toggles between the 4 states: Wander, Sit, Follow, and Attack. Entities only follow owner if in Follow mode.
+ Refactors Mob Declarations and Mob Config. Mob Options moved into Individual Mob Sub-Categories. More options are now exposed.
+ Mob AI has been written. Path finding should be noticeably better. In theory they should be less resource intensive. Not rewritten include: Sandworm, Minotaur, haunted armor, Treeent, and Cenitpede.

Minor Features:
+ Compatable with Future ExtrabiomesXL API Changes
+ Added Mob Biomes Config to specify which Biomes Mobs can spawn in. Unneeded if using external mod such as MSC. Note: False means only that the mobs spawn won't be added by this mod, other mobs may still add the spawn (such as MSC). Biomes from all mods should Appear.
+ Mob Reporting Spawns in the Log are now a Toggleable Option per mob (disabled by default)
+ Fixed a bug with the distance check for structures were not being calculated correctly

Fixes:
+ All Creatures should now drop experience.
+ Spawn Rates adjusted across the Board. For the most part this places my mobs on equal footing with vanilla mobs.
+ Recipe for ironScaleArmorBoots should now yield Iron and not Gold
+ Horse Jerkiness Reduced/Gone, accelerates akin to Vanilla Pig Riding
+ Tombstones should no longer count as wood and are now not burnable as fuel
+ Fix issue that when Tombstone is Placed Text sometimes disappears
+ Fixed issue where disabling Aloe Vera Seeds tried to Access Aloe Vera Block if it was disabled.
+ Cleaned up Aloe Vera Declaration, now used proper forge method for custom ItemBlock

Read more ...

Project Zulu v0.5.3 Released


Download here. The biggest feature is the addition of the Centipede, a serpent like mob. Unlike the Sandworm, every piece of the Centipede is attackand will follow the head's path, allowing it to circle objects. This will be the base of all future Serpent-style mobs.



Centipede

Health / Armour: 30 / 2
Attack Strength: 4 / 5 / 6
Move Speed: 0.3 / 0.65 (x2)
Breeding Item: N/A

Drops: Meat Scraps
Description: Hostile. Collision-Attack Mob. Peaceful during day, hostile at night.
Spawns only at night.
Vanilla Spawns: Plains, ExtremeHills, Forest + Hills, Taiga, Swampland
ExtrabiomesXL: Birch Forest, Forested Hills, Forested Island, Green Hills, Redwood Forest, Lush Redwoods, Temperate Rainforest, Woodlands


Universal Flower Pot

The Universal Flower Pot is a Container Block styled after the vanilla entity. A single item can be placed in the pot and rendered. By default, this block replaces the vanilla flower pot. There is an option to disable that functionality in the configuration file. It currently cannot render blocks that have a custom render and Coloured blocks such as grass appear colourless. Blocks that use a tile entity will be rendered in their Item form. 



Detailed Changelog 5.3
Major Features:
+ Centipede Mob, Health 30/2,  0.3/0.65(x2), Hostile at night
+ Universal Flower Pot, replaces default Flower Pot. Max stack size of 1. Config option to not replace default, can then be crafted by placing default into Crafting Grid.

Minor Additions:
+ Added Random Horse Spawn with serpeate Config Controls.
+ Distance Check for Structures, note that this adds a spacing between locations where structure spawning locations are possible. Spawn chances should be adjusted accordingly
+ Horses can now be manually triggered to jump by pressing the space key

Fixes:
+ Mummy is now Considered Undead, not a Spider
+ Added Haunted Armor Spawn Control to Config
+ Fixed a bug where Spike were not being placed with the appropriate MetaData
+ Minotaur and Haunted Armour now have appropriately colored spawn eggs.
+ Tweaked shouldAttackForFavorite for applicable Entities
- Doubled Time on average it should take for Creature to become hositle if holding favorite 
- Will only trigger if not inLoveMode
+ Creatures that are now fed their favorite food will enter love mode and lose anger instead of one then the other. Note that anger loss can now only be triggered if love cooldown is not triggered.
Read more ...

Project Zulu v0.5.2 for MC 1.4.5 Released

Download here. Mostly fixes and tweaks. Major change is the config. Blocks are now toggleable, just set the blockID to 0 in the config. Default IDs assigned have changed, Blocks start at 1200, Items start at 9000.

The Config itself has changed. Backup your world and save the config. You'll need to manually transfer over the block/item ids to the appropriate blocks/items. If you load up your world without changing the IDs any blocks/items in the world will be erased. 

New Mob:


Haunted Armor

Health / Armour: 25 / Based on Iron/Gold Armor
Attack Strength: Based on Iron/Gold Sword
Move Speed: 0.25 / 0.5
Breeding Item: N/A
Drops: Iron /Gold Weapons. 1/4 Chance of Armored Zombie dropping equivalent.

Description: Hostile. Collision-Attack Mob.
Only Spawns in Labyrinth and Cemetary Structure .





Detailed Change log for  0.5.2
Make backup of world before upgrading. Config has changed, if Config values are wrong those blocks will be set to Air.

Major Changes:
+ Config names and default values have been changed.  Blocks >~1200 / Items >~9000.
+ Blocks are Now Disableable. To disable set the blockID in the config to 0.
+ Using recently added Vanilla OreDictionary recipies for wood. Let me know if anything is missing.
+ Haunted armor mob added
+ Haunted Armor will now spawn in Cemetary and Labyrinth Structures
+ Added Item to Place Various Structures to creative inventory. Will place structure upon released-right click.
+ Fur Pelt can be crafted into Leather + Raw Fiber (New Item)
+ 4 Raw Fiber (Shapeless) can be crafted into 1 String

Minor Changes:
+ Fixed Creeper Blossom being invisible when exploding
+ Reduced call for help distance
+ All Blocks have been added to a Custom Creative Tab
+ Cemetary / Labyrinth palcement has been improved
 -Check changed from Cross to X
 -Upperlimit on terrain deviation was added
+ Cemetary will not generate in deserts. In other biomes locations it will not replace snow, trees, and leaves.
+ Chest texture will now look like chest in current texture pack
+ Mimic will no longer drop fur
+ Minotaur will now drop 7 exp on death
+ Sandworm will now only spawn at night
+ Vultures will now lose aggro when they lose LOS
+ Vultures will now only attack a player with less than 15 health, irrelevant to how many vultures are nearby
+ Frogs are now always passive and will never attack.
+ Fixed Sword Coconut Bug: Swords will now be damaged, and damaged swords can be used.
+ Tombstones will only be editable (after initial placement) if a pickaxe is in hand
+ When Riding horses into water, they will now swim instead of sinking.

Read more ...

Project Zulu v0.4.5 for MC 1.4.2 Released

The next update is upon some of us. This is the update for users 'stuck' on 1.4.2, I'll be porting the 1.4.4/1.4.5 version tommorow. In the future, 1.4.5 will be my primary development version. I will continue supporting 1.4.2 based on demand.

You can find it over here.

Big Features: 

Minotaur

Health / Armour: 30 / 6
Attack Strength: 3 / 4 / 6
Move Speed: 0.5 / 1.0
Breeding Item: N/A
Drops: Fur, Meat Scraps

Description: Hostile. Collision-Attack Mob. Periodically will charge which increases its speed.

Only Spawns in Labyrinth structure.








Tombstone

The Tombstone is a sign-like block. Placing the tombstone opens a GUI to edit the text. The text can be edited after placing by right clicking on the block. On player death, a Tombstone will be placed at the location the player died if it is an air block with the death message of the player written on it. This feature is toggleable in the Config File.


Cemetary


The Cemetary is a primarily decorative structure that spawns on the surface of the world. It can on occasion spawn with a chest. Its primary utility is that it spawns with a large number of Tombstones, which are not craftable.

Labyrinth
This spawns underground (entrance is flush-ish with surface)
The Labyrinth is a single layer dungeon which contains Minotaur monster spawners. Like Pyramids chests randomly spawn and may be mimics. Certain wall segments may contain hidden chests and monster spawners.

Smaller Features:
+Pyramid, Cemetary, and Labryinth spawn rates can be adjusted in the Config. Larger number is more rare. Do not set at or below zero (use the Spawn option instead to turn it off).
+ The Render ID of blocks will now show up in the Forge Log.
+Render ID can be manually triggered in the Config. -1 Will grab an ID as normal, setting to some other value will override with value provided.
+Eagles and Pelicans will now fly higher




Read more ...

Project Zulu now on MC 1.4.4

Not much to say. Official support for 1.4.4 is added with PZv0.5.0.

By request, for the next few weeks / versions support will continue for 1.4.2.

Mods Updated: Project Zulu, Armor Bar, Buff Bar, Snow Mod
Read more ...

Project Zulu v0.4.4 Released


Project Zulu has now graduated to v 0.4.4, you can find it over here.

Changlog:
+Added Mob: Horse
+Added Mechanic: Riding. No item means stop. Stick acts like carrot on stick to pigs. Holding any other item will cause mount to continue moving in previous direction.

+Added Mob: Eagle
+Added Mob: Rhinoceros Hornbill
+Added Mob: Pelican

+Crocodiles now Spawn in Rives.
+Gorilla now spawn in Extrabiomes Mini Jungle + Extreme Jungle
+Mammoth Should not be able to be heard from mars
+Animals in love mode should now appropriately move toward eachother

+Merged Flight with Ground Mob AI. Allows for mobs to be able to switch between the two types: See Pelican.

Riding!



Horses

Health / Armour: 12 / 4
Attack Strength: 3 / 4 / 5
Move Speed: 0.5 (Up to 5.0m/s when riding)
Breeding Item(s): Red Apple, Carrots
Drops: Leather, Beef

Description: Collision-Attack Mob. Passive. Right-Click with saddle to make mountable.
Controls: When mounted, the horse will move/turn toward the direction of the player when they have a stick in their hand. If they have no item, they will stop. If the player has an item in their hand (i.e. a bow) the horse will continue to move in whatever direction it was moving while the player is free to turn and, for example, shoot a bow at targets behind them.

More Birds!




Eagle
Health / Armour: 20 / 0
Attack Strength: 3 / 4 / 6
Move Speed: 0.3
Breeding Item: N/A
Drops: Feather, Chicken
Description: Collision-Attack Mob. Passive.
Vanilla Biomes: Extreme Hills + Edge




Rhinoceros Hornbill
Health / Armour: 20 / 0
Attack Strength: 3 / 4 / 6
Move Speed: 0.3
Breeding Item: N/A
Drops: Feather, Chicken
Description: Collision-Attack Mob. Passive.
Vanilla Biomes: Jungle + Hills
ExtraBiomesXL: Mini + Extreme Jungle




Pelican
Health / Armour: 20 / 0
Attack Strength: 3 / 4 / 6
Move Speed: 0.3
Breeding Item: N/A
Drops: Feather, Chicken
Description: Collision-Attack Mob. Passive. Transitions between a land-based walking mob to a flying mob.
Vanilla Biomes: River,Beach
Read more ...

Project Zulu v0.4.3 Released


Project Zulu has now graduated to v 0.4.3, you can find it over here.

New additions!


Mob Heads
Ever wanted to decorate your cabin and show off what a badass hunter you are? Now you can. Mob heads drop as a rare drop from their respective animals. They function near identical to vanilla skulls: placeable on top and side of blocks can be rotated 12 different angles. The exception, however, is that they cannot be worn on your head.




Elephant
Health / Armour: 30 / 6
Attack Strength: 6 / 8 / 9
Move Speed: 0.5
Breeding Item: Leaves
Drops: Scrap Meat, Tusks, Head (Rare)

Description: Collision-Attack Monster. Passive. Large size makes him immune to knock backs.
Vanilla Biomes: Plains
ExtraBiomesXL: Savanna


Smaller Tweaks:
+Finch and Vulture flight AI have improved. Should no longer get stuck in blocks.
+Finch now spawn in additional Vanilla Biomes: Forest + Hills
+Finch now spawn in additional ExtraBiomes: Autumn Woods, Birch Forest, Forested Hills, Forested Island, Green Hills, Redwood Forest, Lush Redwoods, Temperate Rainforest, Woodlands
+Finch will now randomly land/takeoff on the ground.
+Finch will not despawn.


Read more ...