Compliant with Minecraft 1.4.7 and 1.5+
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Major Changes
- Categories now allow tags to cutomize output, default tags are auto-generated to provide identical functionality. Entering an empty string (or unreadable) instead of tags will result in pre-0.7.0 behaviour to be used.
- Custom Entity Categories can be added by entering their names in the extra categories section of CreatureType.cfg
Tags
- Change Sky tag to strict can see sky check (calls to heightmap).
- Ground tag ("ground"): Gets top block and iterates downward, ignoring leaves, wood, foliage, and blocks the player can move through.
- Torch Light tag ("torchLight"): Identical to light tag but ignores time of day.
- Difficulty tag ("difficulty"): 0-3 to
- Added tags represented block functions: Liquid, Normal, Opaque, and solidSide.
- Top Biome Block Tag ("top"): Check if entity is on the "top block" of the biome it is standing in.
- Filler Biome Block Tag ("fill"): Check if entity is on the "filler block" of the biome it is standing in.
Misc. Changes
- Allow toggling Spawn logging independent of debug logging. Debug logging still functions as master switch.