Generic Update: Desert Gen Tweaks

Went and did a bunch of changes to the desert that I've been putting off. I think I solved the invisible cactus problem. But I've always had trouble finding them. Made armadillos passive. They act like zombie pigmen, aggro all nearby armadillos if damaged.

Went and added additional checks to SoundEvent which hopefully will prevent future nullpointerexceptions when upgrading.

Tweaked desert generation. Reduced the water that spawns and made Oasis more rare.


Current:
Water Fix:
Water and Oasis Fix:

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