Showing posts with label Structure. Show all posts
Showing posts with label Structure. Show all posts

Project Zulu v0.4.5 for MC 1.4.2 Released

The next update is upon some of us. This is the update for users 'stuck' on 1.4.2, I'll be porting the 1.4.4/1.4.5 version tommorow. In the future, 1.4.5 will be my primary development version. I will continue supporting 1.4.2 based on demand.

You can find it over here.

Big Features: 

Minotaur

Health / Armour: 30 / 6
Attack Strength: 3 / 4 / 6
Move Speed: 0.5 / 1.0
Breeding Item: N/A
Drops: Fur, Meat Scraps

Description: Hostile. Collision-Attack Mob. Periodically will charge which increases its speed.

Only Spawns in Labyrinth structure.








Tombstone

The Tombstone is a sign-like block. Placing the tombstone opens a GUI to edit the text. The text can be edited after placing by right clicking on the block. On player death, a Tombstone will be placed at the location the player died if it is an air block with the death message of the player written on it. This feature is toggleable in the Config File.


Cemetary


The Cemetary is a primarily decorative structure that spawns on the surface of the world. It can on occasion spawn with a chest. Its primary utility is that it spawns with a large number of Tombstones, which are not craftable.

Labyrinth
This spawns underground (entrance is flush-ish with surface)
The Labyrinth is a single layer dungeon which contains Minotaur monster spawners. Like Pyramids chests randomly spawn and may be mimics. Certain wall segments may contain hidden chests and monster spawners.

Smaller Features:
+Pyramid, Cemetary, and Labryinth spawn rates can be adjusted in the Config. Larger number is more rare. Do not set at or below zero (use the Spawn option instead to turn it off).
+ The Render ID of blocks will now show up in the Forge Log.
+Render ID can be manually triggered in the Config. -1 Will grab an ID as normal, setting to some other value will override with value provided.
+Eagles and Pelicans will now fly higher




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Project Zulu v0.3.0 Released

Project Zulu has now graduated to v 0.3.0, you can find it over here.

This update took a little longer than expected. This was due to me switching focus midway through its creation form creating some mob creatures to creating a bad-ass pyramid. It spawns in Deserts (not desert hills).



I've also added ExtraBiome support: mobs will naturally spawn in appropriate biomes if extra biomes is installed. Huzzah!

Couple smaller changes as well. Pharaoh boss is now considered undead. Mimics do not aggro nearby mimics when attacked and their mouth animation opens wider.

For those wanting just a mobs package, I've broken everything out into 4 packages: Core, Blocks, Mobs, and World. This is essentially experimental at this point, let me know if anything doesn't work. Everything requires the 'Core' package, but is otherwise independent, with obvious limitations: for the mobs to drop items in Block, both the mob and Block package be installed.
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First Wonder: Pyramid Dungeon

Last couple days I've been buckling down and working on that pyramid wonder I promised to make a while ago. It's 25 blocks tall and has 4 'layers' which each consist of a randomly generated maze (so each time should be a unique experience). The structure naturally comes with plenty of dungeon chests (along with some sneaky mimics) and plenty of Mummy mob spawners.

But, as always, pictures are worth more than words.





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